

And the net result is that we’re seeing a lot of developers coming out of the mobile space, and I think that’s a tremendously positive trend for console gaming. “Secondly, we have a new development environment, that developers are telling us is significantly easier to make great games for, and we’ve undertaken a significant amount of outreach to smaller developers. He also mentions the focus they have on developers, including the smaller indie developers. We have a camera which will build some great consumer experiences, especially when it’s used in conjunction with the Dual-Shock 4, but we’re not mandating that, or forcing that purchase on the consumer.” When talking about removing the PS4 camera to drop $100 below the Xbox One price he had the following to say: I think you’re seeing exactly those kinds of principles applied to PS4.”

And also, by shifting to disks, to give developers – and particularly smaller ones – the chance to take risks and build a business. “When we first launched with the PS1 and certainly the PS2, the goal was to give the consumer more choice, and lots of flexibility at a time when the delivery mechanism of games, on cartridges, placed a lot of restrictions on the industry.
